The Matrix Revolutions (2003)
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Also See:
The Matrix
The Matrix Revisited
The Matrix Reloaded
The Matrix
Revolutions
The
Animatrix
The epic war between man and machine has reached it's apex. The Zion military bravely fights in a desperate hopeless battle to hold back the sentinel invasion as the machine army bores into their underground stronghold. Neo, rendered unconscious at the end of Reloaded, is at once corporally outside and spiritually trapped inside the Matrix at a tube station that runs back and forth between the Machine World mainframe and The Matrix. The subway is conducted by The Trainman who is controlled by The Merovingian. The Oracle, who has been forced to take on a new shell (body) after her old one was destroyed by The Merovingian as a punishment for helping Neo, sends Morpheus, Trinity and her body guard Seraph, to make a deal to release Neo. Meanwhile, the rogue program Smith, who has merged with "real-world" hovercraft fleet member Bane, is growing more powerful with each passing second. Smith is now beyond the control of the Machines and threatens to destroy their empire along with the real world and The Matrix. He has replicated so many times that he is now the dominant entity of The Matrix. Neo understands the threat that Smith poses and realizes he must travel to the Machine City to facilitate a deal to save both worlds. While Niobe and Morpheus head back to Zion to join the fight against the sentinels, Neo and Trinity speed off to face the Deus Ex Machina. A deal is struck and as the defenses of Zion are overwhelmed, Neo's destiny and the fate of two civilizations are inexorably tied to the outcome of his cataclysmic confrontation with Smith.
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